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Charles Taylor, Senior Development Designer

Some of the Green Room team visited the recent ‘pop-up’ experience that was Dismaland. We’ve picked out the main themes from this provocative experience.

Design Detail

Everywhere you looked everything had been considered down to the most exquisite detail but it never felt contrived or forced. From the worn, grubby material on the broken deck chairs to the ripped and tatty fly posters everywhere, Dismaland didn’t ever feel like a temporary art installation but more a real dystopian world that you’d stumbled into.

Dismaland customer experience - run down attention to detail

Interactivity

For what was a vast collection of art it never felt like you were visiting an art installation, you could get up close to and interact with the pieces, something you can hardly ever do. For many of installations, this added another dimension that you then became integral to the piece.

Dismaland customer experience - interactivity

Fun

It was clear to me the artists were perhaps mocking modern popular culture with the Selfie Hole or Imbecile balloons yet people were buying balloons and taking selfies either oblivious they were being made fun of or happily participating in the experience.

Dismaland customer experience - poking fun

Staff

These guys made it for me. They never smiled, were rude, often quite offensive and anything but helpful yet they were such an integral part of the experience and had onlookers in stitches as they knocked off people’s hats, screwed up maps before throwing them at people and always carried a genuinely glum and depressed demeanour.

Dismaland Customer Experience - unfriendly staff

Model Village

My personal highlight. A dystopian, post-apocalyptic disaster zone 1/87 scale model village with 3000 individually hand painted police officers and characters only 1cm tall. So much detail you could spend days staring at it and keep noticing little things. Very dark, very twisted and very impressive.

Dismaland customer experience - detailed model village